My BASIC Engine NG hardware hasn't even arrived yet, and already I'm trying to program in the Linux emulator.
I thought I'd start with something simple, something that I've been wanting to program in BASIC for a few years now but never quite found the right environment that I enjoyed programming in.
Anyway, I want to program a card game. Speed shouldn't be an issue, neither should responsiveness. However, it seems as though the graphics engine is all setup for platformers and action games, but not so much for cards.
I want the game to look good...that's important to me, but I can't see how I can easily move around the large bitmaps that the cards will be. Sprites are limited to 32x32, but I could join a few together to make a card, but how do I map the cards to the background? I understand that I could use tiles, but then I would have to define my cards as chunks of tiles. I'd really like each card to have a pointer to it's own bitmap.
Am I thinking about this wrong?
Any pointers from more experienced members of the group?