Hawk What I had in mind was more of a pixel explosion, something like pixel shrapnel going all about 🙂 I downloaded a bunch of free to use explosion images (much like the link above...thank you for the link, BTW!). Most of the sprites will be available to use at the time of the explosion, so there wouldn't even be a need to repurpose an in-use sprite.
Maybe I should increase the # of sprites in the sample explosion I played with to 16, starting them out 22.5 degrees separated from each other. Maybe have each explosion sprite move along its specific trajectory, bouncing up and down a little based on RND - while maybe scaling the sprite some, too.
I am new to game programming, so I apologize to everyone here in the community for what may be reductive questions. My grasp of BASIC is quite good, otherwise.
Which reminds me that I need to learn to use PLOT, PLOT MAP, and scrolling BG inside a window. My recent thinking was to layout quite a few levels on the Breakout type game, and scrolling from one level to another. For topic searching purposes and posterity, when I get to that I should post a new topic.
Thank you!!