Using LOAD PCX to load a PCX file into off-screen video memory (for blitting), I'm finding that the palettes get mixed up (ignored?)
If I have a 16 colour palette PCX (I'm creating with Aseprite), then when I load the PCX I end up with a different set of RGB colours displayed. I thought maybe it was re-indexing to the standard palette, eg as @bitartrate had drawn here: https://www.facebook.com/photo.php?fbid=2332816703639443&set=pcb.940938209576951&type=3&theater&ifg=1
But I don't think it can be; the colours don't match. Any ideas?