I figure that I can help the BASIC Engine project by writing some sofwtare on/for it. As mentioned previously, I want to write a card game. The first thing to do is write the basic card manipulation routines. Not very complicated, but I wanted to get them right, and maybe use them as an example of programming practice.
Anyway, to my reason for this post. I would like to know how difficult it is to develop within the BASIC Engine environment. Sure, I could program in my favourite code editor (VS Code) in my chosen OS (Ubuntu), but I want to know what it's like actually programming in the environment that my program will run. After all, from my perspective, that's a great way for students to learn to program. Remove all the distractions of a modern operatinf system and just give them what they need to get the job done.
So I've started trying to use Atto as my editor. It's been a LONG time since I've relied on a console based editor for programming. Sure I can use vi to edit a config file, or even nano, but mostly I use GUI editors like VS Code.
So I know SOME of the commands to edit in Atto, much like I know how to edit a config file in vi. However, when you are programming, you need a much larger suit of commands. Things like Block select/cut/copy, even column select.
I understand that Atto is based off a "real" editor, but I couldn't find a good cheat sheet for it.
Can anyone point me the the editor commands for Atto?
PS: The first IDE I used in anger was Turbo Pascal and Turbo C. I got REALLY familiar with those commands. Maybe they're the same, but I've forgotten now.